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Dynamic sequencing of timeslots in wireless communication systems |
| OF THE PREFERRED EMBODIMENT(S) Hereafter, a wireless transmit/receive unit (WTRU) includes but is ... |
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Apparatus and method for virtual private telephone line with automatic ring down |
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Method and apparatus for reporting status information in a fixed wireless terminal |
| The foregoing problems are solved and a technical advance is achieved with the use of an audio ... |
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Method and apparatus of invoking services in a telecommunications terminal |
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Inversion-conforming data sets processing |
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Method for sending and receiving video images |
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Interactive voice, wireless game system using predictive command input
| Details |
Inventors: Sinclair, Matthew Frazer; Schulz, Paul David; Larsen, Kenneth Bo;
Assignee: Nokia Corporation (Espoo, FI)
Primary Examiner: Rovnak; John Edmund
Assistant Examiner: Cherubin; Yveste
Attorney, Agent or Firm: Lineberry; Allen S, Wyse; Stephen J, Shaw; Steven A
A system and a method for providing an interface to and customizing an interactive application for one or more players is provided. The interactive game of the presently preferred embodiment is played in a wireless environment using a mobile station as a user interface with commands entered via a keyboard or via voice. The game is tracked and controlled using a game center and a game server, which is typically at a location remote from the mobile station. Communication between the game server and the mobile station is typically performed using a base station connected to a telecommunications network. The game server executes a software application, which runs a game center. Individual games are managed within the context of this application. |
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DETAILED DESCRIPTION The disclosed embodiments of the present application provide a system and a method for providing an interface to and customizing an interactive application for one or more users. The interactive game of the presently preferred embodiment is played in a wireless environment using a mobile station as a user interface. The game is tracked and controlled using a game center and a game server. The game server is typically at a location remote from the mobile station. Moreover, communication between the game server and the mobile station is typically performed using a base station connected to a telecommunications network. The game server executes a software application which runs a game center. Individual games are managed within the context of this application. In the presently preferred embodiment, the games are text based. A command set is provided for each state of the within the game. The choice of a command from the command set changes the game state. The choice of commands can be made either through a reduced keyboard, like that of a mobile station, or through voice commands. Voice commands can be translated to game instructions by an interactive voice response unit (IVRU). In the presently preferred embodiment, the IVRU is resident in the mobile station. Moreover, the IVRU may respond in a simulated or digitized voice to a player. The disclosed embodiments provide numerous advantages. For example, use of a mobile station as an interface allows for the easy transmission and translation of voice commands. For another example, use of a voice response system increases the realism of a game to the player or players. For another example, use of a voice response system allows for greater interaction among the players of a multi-player game. For another example, use of a mobile station as an interface provides a ready source of attributes from which a game can be customized. A mobile station offers a number of unique facilities that can be integrated into a game play environment, any one or combination of which can provide a highly optimized gaming experience
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