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Home Exercise Devices2 Game-apparatus-and-method-of-replaying-game

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Details
Inventors: Asai, Toshinori; Yanagihori, Takayuki;
Assignee: Sega Enterprises, Ltd. (Tokyo, JP)
Primary Examiner: Harrison; Jessica
Assistant Examiner: Sager; Mark A.
Attorney, Agent or Firm: Price, Gess & Ubell

A game apparatus and a method of replaying a game display a moving entity which moves in a given area on a display screen. The game apparatus has a memory for storing, for a predetermined period of time, absolute coordinates in the predetermined area of a moving entity which moves in the predetermined area in response to a control signal entered by an operator while a game is in progress, and a display data generating unit or reading the absolute coordinates from the memory in response to a replay request from the operator and processing the absolute coordinates into display data depending on processing information supplied from an input unit by the operator.

DETAILED DESCRIPTION We claim: 1.
A game apparatus comprising: memory means for storing, for a predetermined period of time, absolute coordinates in a predetermined area of a moving entity which moves in said predetermined area in response to a control signal entered by an operator while a game is in progress; display data generating means for reading the absolute coordinates from said memory means in response to a replay request from the operator and processing said absolute coordinates into display data depending on processing information supplied from an input unit; and display control means for replaying the moving entity on a display screen based on said display data.
2.
A game apparatus according to claim 1, wherein said display data generating means generates the display data which is different from display data produced while the game is in progress.
3.
A game apparatus according to claim 1, wherein said display data generating means generates the display data from a viewpoint which is different from a viewpoint which is used while the game is in progress.
4.
A game apparatus according to claim 3, wherein said display data generating means generates the display data to display the moving entity at an enlarged scale or a reduced scale by making a distance between said viewpoint and said moving entity different from a distance therebetween while the game is in progress.
5.
A game apparatus according to claim 3, wherein said display data generating means generates the display data to display the moving entity by moving said viewpoint differently from the viewpoint which is used while the game is in progress.
6.
A method of replaying a game in which an object is moved in a predetermined area in response to a control signal entered by an operator while the game is in progress, comprising the steps of: storing, in a memory, a history of absolute coordinates of the object in an absolute coordinate space established in the predetermined area; reading the history of absolute coordinates of the object from the memory in response to a replay command signal from the operator; processing the absolute coordinates read from the memory for a perspective conversion based on input information indicative of a replay mode entered by the operator, thereby generating image data of the object to be displayed; and displaying the generated image data



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