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Details
Inventors: Breslow, Jeffrey D.; Imatt, Alex; Oberth, Christian H.;
Assignee: Marvin Glass & Associates (Chicago, IL)
Primary Examiner: Hum; Vance Y.
Assistant Examiner: Picard; Leo P.
Attorney, Agent or Firm: Mason, Kolehmainen, Rathburn & Wyss

An electronic computer game and method includes a matrix of 25 LED's (light emitting diodes) and two sets of push button switches positioned on opposite sides of the matrix. Each set of push buttons comprises a group of five push buttons corresponding to the five rows of the matrix and a group of five push buttons corresponding to the five columns of the matrix. Each set of push buttons is arranged so that the ten fingers of a player may be placed on the push buttons and any one of the LED's in the matrix may be rapidly selected by either player by simultaneous actuation of one push button in each of his groups. A game selector switch may be moved to select one of a number of games of action, reaction or strategy each of which is controlled by a microprocessor which stores selection of LED's by each player, sets up random patterns on the matrix which are randomly altered, keeps track of each player's score and provides audible and visual signals informing the players of the progress of the game, etc.

DETAILED DESCRIPTION Briefly, in accordance with the game apparatus and method of the present invention a matrix of twenty-five light-emitting diodes (LED's) is provided and two sets of push buttons are positioned on opposite sides of the matrix.
Each set of push buttons comprises a group of five push buttons corresponding to the five rows of the matrix and a group of five push buttons corresponding to the five columns of the matrix.
Each set of push buttons is arranged so that the ten fingers of a player may be placed on the push buttons and any one of the LED's in the matrix may be rapidly selected by either player by simultaneous actuation of one push button in each of his groups corresponding to the row and column in which said one LED is located.
A microprocessor is employed to store and indicate selection of LED's by each player, establish certain selections as invalid moves and provide visual and audible signals informing the players when an invalid move is attempted.
The microprocessor may also identify which LED's have been selected by one player by lighting them continuously and identify the LED's selected by the other player by flashing them intermittently.
The microprocessor may also identify and store all combinations of LED's selected by either player which comprise three adjacent LED's in a horizontal, vertical or diagonal line in the matrix and may respond to a player's selective actuation of one of his push buttons after the game is over by sequentially flashing each set of three LED's selected by that player so that the player may determine his score.
In accordance with a further aspect of the invention, the microprocessor may flash a randomly selected group or pattern of LED's in the matrix for a random number of times and then add or subtract one LED, each player having a predetermined short interval to identify the altered LED by actuation of his push buttons corresponding to the row and column of the altered LED.
In accordance with another aspect of the present invention the microprocessor is programmed to flash the LED's in a predetermined row of the matrix and then light one of the LED's in that row continuously for a brief interval



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